Virtual Band

How can immersive technology remove the limitations that people with disabilities face with traditional instruments?
Last updated
May 19, 2020

THE PROJECT

This team will explore the use of immersive technology to remove the limitations that people with disabilities face with traditional instruments, and aim to make playing and learning music more accessible and inclusive.

The instrument could be any instrument. For example, a musician like Tom Doughty with a spinal injury faces even greater challenges travelling the world to play with his stateside bandmates. 

How can musicians like Tom play in a virtual collaborative space? 

What does this mean for audience participation? Do they get involved visually or instrumentally? 

Does this mean a new wave of instrumental mediums?

KEY QUESTIONS

• How can VR enable the future of musical collaboration?

• What games engines are required?

• What experience do the musicians require to enable authenticity?

PROJECT OUTCOMES

• Design brief/storyboard of the Virtual experience.

• Proof of concept based on a ‘what if’ brief.

• Exploration of other experiences enabled by the technology (audience, teacher/pupil etc).

TEAM COLLABORATORS

Billy Payne
Music Educator
View profile
Martina Fatato
Designer
View profile
Kat Kuczynski
Deputy Head
View profile
Sarah Dunn
Music Teacher
View profile
Allen Namiq
Real Time Artist
View profile
Junkerry
Composer, producer and musician
View profile

TEAM UPDATES

Showcase Video: Virtual Band Team

The team presents at the IAMM Accessible Instrument Showcase.